Experience

Take a look at my projects and previous work experience

Raymarching

An amazing rendering technique used to render complex shapes.

C++

OpenGL

Raymarching

Real Engine

My own graphics engine with Shadow Mapping,
Entity Component System, Dual Quaternions and Multi threading.

C++

OpenGL

MultiThreading

ECS

Dual Quaternions


Shadow Mapping

Shadows. Sounds like nothing extraordinary, right? It's not that simple under the hood.

C++

OpenGL

Unreal Engine Networking

A simple target practice competition for two people made with Unreal Engine and C++

C++

Unreal Engine

Blueprints

Networking