Take a look at my projects and previous work experience
Raymarching
An amazing rendering technique used to render complex shapes.
C++
OpenGL
Raymarching
Real Engine
My own graphics engine with Shadow Mapping,
Entity Component System, Dual Quaternions and Multi threading.
C++
OpenGL
MultiThreading
ECS
Dual Quaternions
Shadow Mapping
Shadows. Sounds like nothing extraordinary, right? It's not that simple under the hood.
C++
OpenGL
Unreal Engine Networking
A simple target practice competition for two people made with Unreal Engine and C++
C++
Unreal Engine
Blueprints
Networking