Take a look at my projects and previous work experience
Firearm Attachment System
Fully replicated attachment system with automatic mount selection.
Unreal Engine
Blueprints
Replication
Procedurally Generated Forest
A stunning forest, made with a spline baced, procedural content generation system.
Unreal Engine
PCG
Blueprints
Realistic Scopes
Highly realistic scopes made without a render target to increase performance and quality.
Unreal Engine
Blueprints
HLSL
Raymarching
An amazing rendering technique used to render complex shapes.
C++
OpenGL
Raymarching
Real Engine
My own graphics engine with Shadow Mapping,
Entity Component System, Dual Quaternions and Multi threading.
C++
OpenGL
MultiThreading
ECS
Shadow Mapping
Shadows. Sounds like nothing extraordinary, right? It's not that simple under the hood.
C++
OpenGL
Unreal Engine Networking
A simple target practice competition for two people made with Unreal Engine and C++
C++
Unreal Engine
Blueprints
Networking